Sunday, May 31, 2020

Submitting to Shrapnel


I've seen a few positive posts about Shrapnel #1, and a couple of questions about actually submitting to the magazine. Back in March of 2012 (Eight years ago!), I wrote a couple of posts I called the "Dos and Don'ts of Battlecorps Writing." Battlecorps has been discontinued, replaced by Shrapnel.

As I mentioned in my previous post, I was thinking about revisiting the subject, advice about how to have a fighting chance of having your submission being accepted. I can't promise, in any way, that Shrapnel's Managing editor, will accept your story or article. What I want to do here is give you some tips that will at least make him think about it. I will include examples from my own stories to illustrate my points.

1) Read the Guidelines and Follow Them -- the guidelines are there for a reason. Writing in Battletech is writing inside a highly defined set of parameters, and requires the writer to follow them. If a submission clearly doesn't follow the guidelines, that does not bode well for anything else that is required from all writers. Adhering to the guidelines shows you can follow instructions.

2) Keep the Story Small -- When I say, small, I mean there's no room for massive plot and dozens of characters in a story that is at most, 7,000 words. That's roughly 23-28 pages of double-space typing. That's not a lot of room for plot, characters and resolution.

  • a) Characters -- Ideally, you have one or two characters that are the main point of view the reader has into a story. Most of story will be seen though their eyes, their thoughts will be the one the reader will have insight to. Several supporting characters are possible, but each must have a purpose to the plot. Too many characters and they become just blobs; it is better to have two or three well-defined characters then half a dozen faceless blobs.


  • One of my favorite things to do is take a basic character type and give it a twist; Mouse from my story, Shadow Angels, is an example A large man, he acts as the teams heavy support. Yet, he knits in his down time. In Thirteen, Ansgar Shurasky, an officer recovering from a mental breakdown, finds his new 'Mech haunted and advised by the his sister's ghost -- or is it his his own mind projecting a part of himself? Look for little things to make each character unique.


  • b) Plots -- there is no room in 7,000 words for a complex plot. The best thing to do is have a main plot and maybe a subplot, if there is room for one. Plots need to be straightforward for the most part. It's okay to have a twist in the story, but you cannot go too deep into a plot in so few words.


  • I like working themes into my stories. In The Lance Killer, the story is about superstition, survivor's guilt and redemption. A Matter of Honor is about honor and acceptance.
  • c) Scope -- Scope is important. Scope is the level the story is told at. Most novels have several levels of scope from the rulers and generals issuing the orders, all the way down to the foot soldier who's trying to survive the next five minutes. A short story doesn't allow all those levels. It's best to chose one level and stick with it, the lower, the better. A soldier trying to survive the next five minutes has a more interesting story then a General kilometers away issuing orders. For my story in Shrapnel #1, Blind Arrogance,  I told the story of a battle that had already been told in a novel, but instead of the grand sweep of a story, I told the battle from the POV of a Lance commander, who only saw his small corner of the battle.

3) Know the Battletech Universe -- On the face of it, it sounds like a no-brainier. But writing for Battletech needs a deep level of knowledge than a casual fan had. (I know there's are a few of you out there, just as I know there are some deeply committed fans.) The Battletech Universe has been built up over thirty-five years, and have a background that no other fictional universe can match. A thousand-plus-year timeline, thirty or so factions detailed out, thousands of 'Mechs and vehicles designs, technology laid out, and planets explored. That's a lot of stuff to dig through and it can be overwhelming.

My solution is to pick a time, a place and an event; then research the heck out of it. For the story Salvage, I chose Aldebaran, 3028, during Operation Rat (the story was part of the Operation Rat series, so the time and event were already determined.) For the story, I had to know which units were involved, something about the planet, and the time frame. It becomes just finding where to put the scenes.

It also gave me an idea of what 'Mechs I could and could not use in that time period; I could use a Raven, a Crusader, and a Catapult, but not a Bushwhacker or a Thantos. Being aware of when a design becomes available in the timeline is important; it shows your depth of knowledge.

  • a) It's a matter of Details -- The great thing about Battletech is all the background is already in place -- you bring the characters and plot.  For Salvage, I used the AFFS ranks, and the Confederation using their pre-Xin Sheng rank system, for example.Also, a nugget of advice: The first Clan Mechs seen in the Inner Sphere have two that depends on the point of view of the character -- A Clan Warrior would not call his Timber Wolf a Mad Cat (Which gets a bit fuzzier when talking about the Mad Dog/Vulture, as the Combine uses a third name for it -- the Hagetaka). Any story that gets past the first hurdle (Being rejected right off the bat), will be sent to the fact-checkers, who will look at the details to make sure they all fit. Details are important; it's what makes the stories comes alive.

4) Don't go Overboard -- What do I mean by that? It means trying to make a major splash with your first story. Taking a major named character and using them as the main character. Using your home-brewed Mercenary RCT in your story. Rewritng events in Battletech history. Mary or Gary-Sue characters. BattleMechs acting more like Gundam Mecha. Show you can write a solid story, with your own characters and follow rules. Once you have a few stories under your belt, then you can start reaching out a little more (the home-brewed RCT and the Gary/Mary Sues characters needs to stay home though)

5) Develop a Thick Skin -- being a writer involves ego, and ego can be bruised. It's not easy to have a story rejected -- I have had stories rejected before. It's a hazard of the profession, and you need a thick skin. You may think your story is the best one every written, but it could also be the third or fourth similar story the editor has seen in the last week that has a similar plot/characters or it violates one of the suggestions above.
  • a) So What do you do, if it is Rejected? -- Look at why it was rejected and consider what the reason was. Unless the Editor asks for a rewrite, move onto the next story, and don't make the same mistake

  • b) So What if it's Accepted? Than congratulations and move onto the next story.
That's enough for now. Battletech is a fiction-driven universe; its what make the Universe come alive. It's a fun universe to write in, a chance to create your own thread in the Battletech Tapestry.

I may come back with another post like this, talking about different things relating to the actual craft of writing Battletech.

Later,

Craig

Friday, May 29, 2020

Shrapnel Issue #1 is out!


Well, it's finally here....

Above is the cover from the new Battletech Magazine, Shrapnel. It's being distributed to the Battletech Kickstarter Backers first, then it will go on sale (I don't know when or where, or how much, or any other detail like that at this time.)

So, what is in it? Well, stories from the authors you see listed on the cover above, plus stories from Chris Hussey, Jason Hansa, and Lance Scarinci. They are all brand new stories here, including the first part of a serial story from Micheal Stackpole. Yes, they are all Old Guard writers, but you have to use what you have -- more on that below.

There are also a few articles related to the Game itself, for both the tabletop game and the RPG side of things. There are articles that give flavor to events, but can also be used as the start of an adventure for a savvy Games master. I wrote an article about Sniper Rifles for AToW RPG, to  expand the selection of weapons, giving each faction their own weapon. There is a Dark Era track that can be used by either Battletech or Alpha Strike games, and a look at a unit with ties to a legendary mercenary unit. It's is designed to appeal to everyone who is a Battletech fan, but it's mostly new stories.

I can only talk about what I wrote. When this venture was getting off the ground, I really wanted to do something that hearkens back to Battletechnology Magazine. One of the regular items in Battletechnology Magazine that I enjoyed was the "Tales of the Cobalt Coil." These were stories told by patrons of a bar in the Cathy district of Solaris City, and told in the first person for the most part. There was something about those stories that made them more intimate, and I wanted to recreate that. From this idea, Tales from the Cracked Canopy was born. Set in the rebuilt International Sector of Solaris City after the Jihad, the Cracked Canopy is a bar where anyone can walk in, enjoy some good food and a beer, watch the matches and forget about their worries for a while.

But I didn't want a copy of the Cobalt Coil, so I came up with an idea; The Memory Wall. Along the back wall of the Canopy, there are small mementos and items that have been brought in by patrons and left there. Each item has a story behind it, and each patron who leaves an item tells the tale of what that item meant to them.

Phil agreed to run with the idea, and I wrote what I think is a good story to start it off with. Blind Arrogance is the story of the death of a well-known unit, as told by one of its former members. I won't say anything more than that, but it is a sad story.

I worked out some background on the regular characters, like the employees and a few of the regular patrons, and another writer has already claimed the Canopy story spot in the next issue. I hope it becomes a regular part of the magazine, and would be a good way to break into the magazine (Hint, Hint). Maybe in a future post, if there is a call for it, I will post those series notes here on the blog.

As I mentioned earlier, all the stories were written by the Old Guard, but this Magazine isn't just for us old-line writers this is an opportunity for a writer looking to break into writing for the Universe. I have written about what to do and not to do when submitting to Battlecorps; looks like its time to revisit those pointers, bring them up to date, and repost them as time when submitting to Shrapnel.

So, how do you submit to Shrapnel? You go here: Shrapnel: The BattleTech Magazine - Fiction There is a copy of the Guidelines are there, and a portal to send your story in. MAKE SURE YOU READ THE GUIDELINES!!

That's all for now. I hope you enjoy reading Shrapnel when you get it. I also hope this becomes a great success -- it it does, it will be because of people like you.

Later!

Craig


Sunday, May 3, 2020

The Con Season and Coronavirus


For the sake of transparency, I have never attended Gencon and the last time I attended Origins, It was still a mobile con and was in Philadelphia. It's simply a matter of money -- cons like that are not cheap to go to. The following is my opinion only, formed mostly from reading several sources and casually talking to people.

That being said, I know something about both cons, just because  of my work with Catalyst Game Labs. Both Origins and Gencon are big cons, but the emphasis each one has is slightly different. Origins is a players' con, where people go to play and browse the vendor's hall. Some new stuff is released, but mostly it's Games and good times.

Gencon is a little different -- while it's still games and  times, its the place for gaming companies to reveal their big products of the year -- new games, major expansions, new stuff. It's the place when companies interact with fans in Q&A sessions, where game developers try to sell their home-designed games to a company looking for the next big thing. It's where new companies have the best chance to be noticed. In short, it's a place where business goes on in the shade of fifty thousand people playing games of all types.

But this year is different and that difference is the Covid-19. The Coranavirus. The fear of this virus has thrown everything off-kilter with stay at some and social distancing. For some companies, that is a serious problem. Fortunately, Catalyst is already spread out, with people all over the world and an HQ that's in the Big Boss' house. Also, Catalyst's investment into E-books will allow products to still be released, bringing in money that way. But it's more than that.

First is the manufacturing and shipping. Since most gaming companies use China, Covid-19 has delayed things, and that doesn't include all the real-life politics which still could bite companies in the ass. Things are getting back on track, but there is still too much unknown. It is getting close to the final date to get new products printed and shipped.

Second, the economy shutting down for more than a month. Everything beyond food and other essential services are shut down -- sports leagues, schools, restaurants, and other smalls business have been ordered closed. Conventions and events of all types have been canceled -- San Diego Comicom the big one that comes to mind. Here's a list of the ones so far: List of events affected by the 2019–20 coronavirus pandemic. Only now are places beginning to open. Many people have been laid off/furloughed/working from home, and money has become tight for millions of people. Food and family care come before fun.

(In my case, I've been off the property less than a half-dozen times in March and April, and they were for food runs and trips to the pharmacy.)

Which leads to the cons themselves Origins has already been moved to October. Here is that announcement: ORIGINS GAME FAIR POSTPONED TO OCTOBER; ORIGINS ONLINE SCHEDULED FOR JUNE. That's a four-month delay, at a time people don't usually take vacations, and people are beginning to think about holiday season. Even then, it's not a sure thing -- Covid is still too unknown to know if it'll be back in the fall (Or even if it's still going to be around) They plan to have a virtual con in June, but have no idea how that is going to work.

On the other hand, Gencon is still sticking to its schedule. Their most recent update: Updates on Gen Con and COVID-19.

The problem is that the virus is still unknown factor. It could fade away, or it could hang around and continue causing trouble. It has to be making planing difficult -- will the products be on time, will the Con be as scheduled, or, worse-case scenario, will the con happen at all? And if the con goes on, how many people will have the money and time to show up? How much product do you need and how much do you bring to to the con? Can you afford the warehouse feeds for leftover stock? Can you afford a four-month delay or a canceled convention?

And it's not just the conventions themselves, but the business that depend on conventions -- restaurants, hotels, bars, and other businesses around the convention center. Most are already hurting and a reduced or canceled convention will be hard. I've seen stories that maybe a third of the restaurants in the US could go out of business.

Here's the thing about restaurants: they work on thin profit margins. When I was a manager in the pizza delivery business, out FLC (Food, Labor, Costs) were to be no more than 94% of our income. Which meant if the store earned $10,000 in a week, the store made a grand total of $600 profit -- less then $100/day. The FLC covered the cost of food, the employee's wages, and the fixed costs (rent, insurance, maintenance, etc). Most restaurants carry no more than two weeks worth of money in their accounts for unforeseen expenses. I have no doubts that other small business have similar cost considerations. Some are being creative with pickup or delivery, but that is only a small fraction of their normal income.

 Here's an article on the effects the Virus is having on the dining industry: By the Numbers: COVID-19’s Devastating Effect on the Restaurant Industry.

The economy has been thrown for a loop, and a lot of companies are not going to make it. Many smaller companies will go under and even the larger companies are going to be hurting. Little or no money is coming in, but fixed expenses like rent and insurance still need to be paid. Assuming the business survives, it will take some time to get out from under the cloud this virus has the entire world under.

Things are different this year -- and society world-wide has been altered. I think, as I write this, Gencon and Origins 2020 are going to be pale specters of what they normally are. I HOPE I am wrong. Maybe in a couple months, Covid-19 will vanish, never to be a major threat ever again, and both cons set attendance records. But I'm not optimistic.

BTW -- the photos above.... The first and third ones are from this article on Sarna.net: What’s up with Catalyst? at GenCon 2019, while the second on is from this article: Recap: Shadowrun at Origins 2019 The photos are not mine -- they are used to merely illustrate the article.

That's enough for now! Later!

Craig