Showing posts with label BattleMech designs. Show all posts
Showing posts with label BattleMech designs. Show all posts
Monday, July 20, 2015
Writing for TROs
Above is the cover for the TRO3150, which was released for sale in PDF today, and hopefully will be at Gencon in physical form. It's a sequel of sorts to TRO3145, and has mostly designs from the 3145 mini-TROs that didn't make it into the 3145 edition, with some new material.
This makes the fourth physical TRO in a row in this I've contributed a couple of entries to. (I claim credit for a couple of the designs mentioned in the TRO3085 "Old is the New New" section) Unlike most of the source-books, the writer's efforts are scattered through the book, with no one writer dominating a section. When the call goes out for pitches, the pitch includes the list of units for that TRO. Writers submit a list of designs they want to write up, and the Production developer chooses who writes what.
Writing for a TRO is different than other source-books. First, you have a vary hard word count limit for each entry. Second, three groups contribute to each entry, each having to match up to the other two. The teams are supervised by either Herb or a production developer to make all three groups mesh.
The first group are the designers. Writers do not design the entries. Instead of small group designs the game stats for each entry, translating in many cases these last two TROs, MWDA stats to Battletech stats. They decide what equipment goes where. If there's a need to stat out a variant, they will do it. They also have a hand in giving each design a design quirk.
Second are the artists, and their designs have to follow the stats laid out by the design team. SO if a design has a large laser in the right arm, the artist has to make sure they draw a large barrel on that arm to match the design stats. They have to a aware of the design quirks and if possible, include at as part of the illustration.
Writers write the fluff -- everything else that isn't game stats or illustration. As writers, we have guidelines we must follow about the tone and content. We get some notes from the design team about year produced, where it's produced, who has the design, and other notes like that. From them, the writers created the overview, capabilities, deployments, variants (if any), and notable units/pilots. Writers also get input into design quirks.
Now for the print version of TRO3145 and TRO3150, new material, usually new notable units, replaces some of the fluff the writers wrote in addition to other changes and additions. They are written by someone else, and we writers have no say over what is added or taken away.
So, that's a glimpse into how a TRO is put together in my experience. When you read through it, remember it took a lot of people to put each one together.
Later!
Craig
Thursday, February 27, 2014
DBK-2A Diamondback
Sorry for the delay! I know I'm a bit behind, but I was working on a non-Battletech project and forgot all about the blog!
Anyway, I was digging through some old papers and I found a few of my old 'Mech designs, so I'd thought I post a couple now and then. There are mostly old designs, but I have updated them to the modern battlefield, so there should be two or three variants per design
So, the first -- the Diamondback.
I built this as a compliment to the Rattlesnake 'Mech (As see in Battletechnology issue #21). Having a lance of three Rattlesnakes and one Diamondback would be a fast-attack lance, designed to hit one or two enemy units hard and fast. Ideally, this design would hang back as the other three lance members would dart in, laying down long-range covering fire. It's a little heavier than the Rattlesnake, but it matches its lighter cousin in speed and mobility. The -2A is a hammer with an ERPPC and four medium lasers. The -4A carries two Light PPCs and an extra heat sink. Otherwise they're pretty similar.
BattleMech Technical Readout
Type/Model: Diamondback DBK-2A
Tech: Inner Sphere / 3050
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 40 tons
Chassis: Endo Steel
Power Plant: 280 VOX XL Fusion
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: 7 Standard Jump Jets
Jump Capacity: 210 meters
Armor Type: Ferro-Fibrous
Armament:
4 Medium Lasers
1 ER PPC
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Diamondback DBK-2A
Mass: 40 tons
Equipment: Crits Mass
Int. Struct.: 67 pts Endo Steel 14 2.00
(Endo Steel Loc: 1 HD, 3 LA, 3 RA, 2 LT, 2 RT, 1 CT, 1 LL, 1 RL)
Engine: 280 XL Fusion 12 8.00
Walking MP: 7
Running MP: 11
Jumping MP: 7
Heat Sinks: 12 Double [24] 3 2.00
(Heat Sink Loc: 1 RT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 134 pts (FF) 14 7.50
(Armor Crit Loc: 6 LA, 6 RA, 1 LT, 1 RT)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 12 16
Center Torso (Rear): 5
L/R Side Torso: 10 15/15
L/R Side Torso (Rear): 5/5
L/R Arm: 6 12/12
L/R Leg: 10 20/20
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Medium Laser RA 3 1 1.00
1 Medium Laser LA 3 1 1.00
1 Medium Laser RT 3 1 1.00
1 ER PPC LT 15 3 7.00
1 Medium Laser LT 3 1 1.00
7 Standard Jump Jets: 7 3.50
(Jump Jet Loc: 2 LT, 2 RT, 1 CT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS: 27 78 40.00
Crits & Tons Left: 0 .00
Calculated Factors:
Total Cost: 7,658,934 C-Bills
Battle Value 2: 1,556 (old BV = 1,390)
Cost per BV2: 4,922.19
Weapon Value: 971 / 971 (Ratio = .62 / .62)
Damage Factors: SRDmg = 22; MRDmg = 9; LRDmg = 4
BattleForce2: MP: 7J, Armor/Structure: 3/2
Damage PB/M/L: 3/2/1, Overheat: 1
Class: MM; Point Value: 16
**********
BattleMech Technical Readout
Type/Model: Diamondback DBK-4A
Tech: Inner Sphere / 3132
Config: Biped BattleMech
Rules: Level 3, Standard design
Mass: 40 tons
Chassis: Endo Steel
Power Plant: 280 VOX XL Fusion
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: 7 Standard Jump Jets
Jump Capacity: 210 meters
Armor Type: Light Ferro-Fibrous
Armament:
2 Light PPCs
4 Medium Lasers
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Diamondback DBK-4A
Mass: 40 tons
Equipment: Crits Mass
Int. Struct.: 67 pts Endo Steel 14 2.00
(Endo Steel Loc: 1 HD, 3 LA, 3 RA, 2 LT, 2 RT, 1 CT, 1 LL, 1 RL)
Engine: 280 XL Fusion 12 8.00
Walking MP: 7
Running MP: 11
Jumping MP: 7
Heat Sinks: 13 Double [26] 6 3.00
(Heat Sink Loc: 1 LT, 1 RT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 127 pts (LFF) 7 7.50
(Armor Crit Loc: 4 LA, 3 RA)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 12 15
Center Torso (Rear): 5
L/R Side Torso: 10 14/14
L/R Side Torso (Rear): 5/5
L/R Arm: 6 11/11
L/R Leg: 10 19/19
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Light PPC RA 5 2 3.00
1 Light PPC LA 5 2 3.00
2 Medium Lasers RT 6 2 2.00
2 Medium Lasers LT 6 2 2.00
7 Standard Jump Jets: 7 3.50
(Jump Jet Loc: 2 LT, 2 RT, 1 CT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS: 22 75 40.00
Crits & Tons Left: 3 .00
Calculated Factors:
Total Cost: 7,614,834 C-Bills
Battle Value 2: 1,463 (old BV = 1,390)
Cost per BV2: 5,204.94
Weapon Value: 1,156 / 1,156 (Ratio = .79 / .79)
Damage Factors: SRDmg = 23; MRDmg = 9; LRDmg = 2
BattleForce2: MP: 7J, Armor/Structure: 3/2
Damage PB/M/L: 4/3/1, Overheat: 0
Class: MM; Point Value: 15
*****
I'll get something up tomorrow too!
Craig
Anyway, I was digging through some old papers and I found a few of my old 'Mech designs, so I'd thought I post a couple now and then. There are mostly old designs, but I have updated them to the modern battlefield, so there should be two or three variants per design
So, the first -- the Diamondback.
I built this as a compliment to the Rattlesnake 'Mech (As see in Battletechnology issue #21). Having a lance of three Rattlesnakes and one Diamondback would be a fast-attack lance, designed to hit one or two enemy units hard and fast. Ideally, this design would hang back as the other three lance members would dart in, laying down long-range covering fire. It's a little heavier than the Rattlesnake, but it matches its lighter cousin in speed and mobility. The -2A is a hammer with an ERPPC and four medium lasers. The -4A carries two Light PPCs and an extra heat sink. Otherwise they're pretty similar.
BattleMech Technical Readout
Type/Model: Diamondback DBK-2A
Tech: Inner Sphere / 3050
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 40 tons
Chassis: Endo Steel
Power Plant: 280 VOX XL Fusion
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: 7 Standard Jump Jets
Jump Capacity: 210 meters
Armor Type: Ferro-Fibrous
Armament:
4 Medium Lasers
1 ER PPC
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Diamondback DBK-2A
Mass: 40 tons
Equipment: Crits Mass
Int. Struct.: 67 pts Endo Steel 14 2.00
(Endo Steel Loc: 1 HD, 3 LA, 3 RA, 2 LT, 2 RT, 1 CT, 1 LL, 1 RL)
Engine: 280 XL Fusion 12 8.00
Walking MP: 7
Running MP: 11
Jumping MP: 7
Heat Sinks: 12 Double [24] 3 2.00
(Heat Sink Loc: 1 RT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 134 pts (FF) 14 7.50
(Armor Crit Loc: 6 LA, 6 RA, 1 LT, 1 RT)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 12 16
Center Torso (Rear): 5
L/R Side Torso: 10 15/15
L/R Side Torso (Rear): 5/5
L/R Arm: 6 12/12
L/R Leg: 10 20/20
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Medium Laser RA 3 1 1.00
1 Medium Laser LA 3 1 1.00
1 Medium Laser RT 3 1 1.00
1 ER PPC LT 15 3 7.00
1 Medium Laser LT 3 1 1.00
7 Standard Jump Jets: 7 3.50
(Jump Jet Loc: 2 LT, 2 RT, 1 CT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS: 27 78 40.00
Crits & Tons Left: 0 .00
Calculated Factors:
Total Cost: 7,658,934 C-Bills
Battle Value 2: 1,556 (old BV = 1,390)
Cost per BV2: 4,922.19
Weapon Value: 971 / 971 (Ratio = .62 / .62)
Damage Factors: SRDmg = 22; MRDmg = 9; LRDmg = 4
BattleForce2: MP: 7J, Armor/Structure: 3/2
Damage PB/M/L: 3/2/1, Overheat: 1
Class: MM; Point Value: 16
**********
BattleMech Technical Readout
Type/Model: Diamondback DBK-4A
Tech: Inner Sphere / 3132
Config: Biped BattleMech
Rules: Level 3, Standard design
Mass: 40 tons
Chassis: Endo Steel
Power Plant: 280 VOX XL Fusion
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: 7 Standard Jump Jets
Jump Capacity: 210 meters
Armor Type: Light Ferro-Fibrous
Armament:
2 Light PPCs
4 Medium Lasers
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Diamondback DBK-4A
Mass: 40 tons
Equipment: Crits Mass
Int. Struct.: 67 pts Endo Steel 14 2.00
(Endo Steel Loc: 1 HD, 3 LA, 3 RA, 2 LT, 2 RT, 1 CT, 1 LL, 1 RL)
Engine: 280 XL Fusion 12 8.00
Walking MP: 7
Running MP: 11
Jumping MP: 7
Heat Sinks: 13 Double [26] 6 3.00
(Heat Sink Loc: 1 LT, 1 RT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 127 pts (LFF) 7 7.50
(Armor Crit Loc: 4 LA, 3 RA)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 12 15
Center Torso (Rear): 5
L/R Side Torso: 10 14/14
L/R Side Torso (Rear): 5/5
L/R Arm: 6 11/11
L/R Leg: 10 19/19
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Light PPC RA 5 2 3.00
1 Light PPC LA 5 2 3.00
2 Medium Lasers RT 6 2 2.00
2 Medium Lasers LT 6 2 2.00
7 Standard Jump Jets: 7 3.50
(Jump Jet Loc: 2 LT, 2 RT, 1 CT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS: 22 75 40.00
Crits & Tons Left: 3 .00
Calculated Factors:
Total Cost: 7,614,834 C-Bills
Battle Value 2: 1,463 (old BV = 1,390)
Cost per BV2: 5,204.94
Weapon Value: 1,156 / 1,156 (Ratio = .79 / .79)
Damage Factors: SRDmg = 23; MRDmg = 9; LRDmg = 2
BattleForce2: MP: 7J, Armor/Structure: 3/2
Damage PB/M/L: 4/3/1, Overheat: 0
Class: MM; Point Value: 15
*****
I'll get something up tomorrow too!
Craig
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