Wednesday, January 18, 2023
The rise of the SuburbanMech
Monday, January 9, 2023
Icons of War Audiobook
In early September, Icons of War as released as an audiobook. Read by the Battletech's novel voice actor, Tren Sparks, this full-length audiobook is unabridged and bring Garman, Satinka, and the other characters to life. It's only five hours, seventeen minutes long, and can be burned to four or five CDs.
This isn't the first novel I've had involvement in that's an audiobook: the Outcast Ops novels I co-authored are also audiobooks. But Icon is my first solo novel on Audio, and it's strange to listen to the words I wrote. As an author, you can hear he character speak those lines -- you imagine they way they speak, their accents, their micro expressions. Now, I had no interaction with Tren -- I didn't give him any notes about how a character should sound, how to pronounce any of the words, or any other advice.
Yet, he did a great job. The voices he use, especially for Kyne, are good. Tren brings the characters to life -- maybe not exactly the way I envisioned them, but I have no complaints. In fact, I think Tren's Kyne is better than the voice I imagined for him. I love the audio version of Icons.
Now, it's only available on Audible, and can be found here: BattleTech: Icons of War Audible Audiobook – Unabridged. If you are a Audible subscriber, you can use your free monthly audiobook to chose Icons. Tren is a great narrator and he brings my words to life.
That's all for now.
Craig
Thursday, January 5, 2023
BattleTech is Officially One of the Biggest Names in Tabletop Gaming Now
At least according to both Catalyst and Polygon....
I hadn't intended on making a blog post this quickly after the last one, but I thought I would say something about the article. The Catalyst article can be found here:A Look Back–And Ahead–at BattleTech’s Success. The Polygon article can be found here: BattleTech is officially one of the biggest names in tabletop gaming now. What I want to do is take a look a the numbers Catalyst has put out.
At the end of 2022, the seventh printing of A Game of Armor Combat and the eighth printing of the Beginner's Box had been shipped out. In the last four years, 160,000 copies of both those boxed set have been printed up and sent to the market place.160,000 copies.
Not bad for a game that was declared dead and buried the on the late 90's, or on life support in the 00's. A game that has been around close to 40 years, with an initial high learning curve, and whose rules had remained mostly the same in that time. In this day of short attention spans and computer games, Battletech has held its own and has brought in new players and those returning to the game after years of inactivity.
The key is no doubt the plastic miniatures that come with each box. The minis, well-detailed and relatively cheap (Compared to the metal minis, which have their own place in the play of things), have been overhauled and resized to make clear the differences between each 'Mech class from light 'Mechs up to the assault 'Mechs.
On that foundation, Catalyst launched a highly successful Kickstarter to bring in Clan 'Mechs into the mix. A Boxed set was backed with multiple Lance, Star, and Level IIs packs, (AKA, Force Packs) along with a wave of swag. The Clan boxed set is currently on it's fourth printing and brings another 55,000 copies to the marketplace, bringing the number of copies of the three boxed sets to 215,000.
And the New Alpha Strike boxed set, that adds another 25,000 to the initial print run, and a second printing run of 20,000 already in progress, will boost the number of boxed sets to over a quarter of a million for all boxed sets.
As for force packs? 600,000 force packs printed up, of which most have already been sold. According to the Polygon article, over 9,000,000 plastic minis have been manufactured. NINE MILLION. (It can be argued that's more 'Mechs than the 'Mech combat strength of the combined militaries of every faction in the game) and the four new merc-themed lances coming out in January and four more in March will add another 160,000 force packs, bringing the total number of force packs up to three quarters of a million.
But I have to include the other part of the Battletech line -- sourcebooks, rulebooks, and supplements. The Total Warfare rulebook is on its tenth printing, and comparing a first printing with a tenth printing will show that the two printings rules set are 97-98% the same. Catalyst has gone heavily into digital products, allowing series that would otherwise never be seen a chance to find an audience that is more tech-savvy than ten years ago.
And Fiction.... What can I say? Only a few IPs can boast over a hundred novels, covering several hundred years of war, political intrigue, and skulduggery and have a base consistency few other IPs can match. Shrapnel has been a success, and the next issue will be #12 -- three years of consistence work to get the magazine out on time. I have had some success in both fiction and sourcebook writing and hope to do more of it in 2023.
I can't wait to see the Merc Kickstarter!
Craig
Tuesday, January 3, 2023
What's on the Horizon for me in Battletech in 2023?
2023 is a new year and I hope will see more growth in both Battletech and my writing for it.
A note about upcoming projects: I have little insider knowledge of what's in the works unless I am directly involved in it. And even if I did know anything, I have an NDA preventing me from revealing it. So, when things are announced, I am as surprised and delighted as you are.
Right now, things are looking up. If things go right, I will have three Battletech novels out this year. I won't go into great detail, but want to say something about them.
The first one up should be Elements of Treason: Honor. This is a Hell's Horses-center novel, the first one about the combined-arms Clan. Like the other two Elements of Treason novels, the background for the novel can be found in the Tarmar Rising sourcebook. But unlike the other two, I couldn't fit the story into the word count of the other two. So, with John Helfer's (Catalyst's fiction director) permission, I expanded the novel to 75,000 words to broaden the story. The second draft was turned in just before the holidays, and hopefully, I will get the needed feedback before the end of the month.
The second novel has been written, but there are changes that will have to be made to bring it into line with the current timeline. The novel dives deeper into one of Major Houses' culture in an area that hasn't really been explored before. I won't say anything more than that, as I still need feedback from the powers that be on what needs to be changed.
The third novel is in the planning stages, and is part of a trilogy along with two other well-known BT authors. The three novels will cover events that have been talked about in sourcebooks, but have never been really explored before in fiction. More when the process is father along -- as I said, it's in the planning stages right now.
As for other projects, I'm still writing short stories and hope to have two more published in Shrapnel this year. I also have a few ideas for gaming content for Shrapnel I need to pitch to Phil. And if other lines ask for something from me, I will do my best to accommodate them.
That's the plan at any rate......
That's it for now, I'll try and be more proactive in the blogging part of the occupation. Until next time!
Craig
Monday, December 26, 2022
Elements of Treason: Duty and Elements of Treason: Opportunity
These two novels of a three-book series that dive into the events of the Tamar Rising sourcebook. Elements of Treason isn't a trilogy in the normal sense of the word, as all three books deal with different characters, but they all occurr in the same area of space, the former Falcon Occupation Zone.
Monday, September 20, 2021
Vengeance Games -- Some Background
Shrapnel #6 has the first part of a novella of mine called Vengeance Games I thought I should write this post and give you same background on it. There are no spoilers in this post about the story itself, but the background is a lot deeper.
The main character, Gideon Wozniak, is the same one that appeared in my story End of the Road from the Legacy Anthology. But Vengeance Games was written before End of the Road, mostly as a mental exercise, but with a hope to see it published. When my pitch for End of the Road was accepted, by using Gideon, it gave him some needed background.
Who is Gideon Wozniak? A former AFFS soldier, born and raised on Antietam. His father was a soldier, and he grew up in a military family. He was the man nicknamed "Stone's Hammer," commander of Stone Lament's Third Battalion, and one of Stone's Immortals, those who were with Stone on Kittery from the start. He has spent years fighting in the Jihad, earning the reputation for being the one Stone turn to to hold a position or to take one. Someone, who should have been a Knight, or even a Paladin, so what happened? Why did he walk away from that? Vengeance Games gives those answers.
Gideon is a complex character. While we saw only Stone's Hammer in End of the Road, in Vengeance Games, we see more of a man who has spent years fighting in some of the most intense fighting. Such fighting has left scars, and we've seen a few of them come up in the first part.
Another character who had been around (in a couple of new items from the now-extinct Battlecorps website) is Baron Riordon Mallory. (BattletechWiki page: https://www.sarna.net/wiki/Riordan_Mallory ). Riodron has always been on the edge of my story-telling thoughts, but Vengeance Games is his first actual appearance in a canon story. He is a historian, with a penchant for being blunt in his assessment, much to those in power. Only the fact his father is the Duke of Antietam has kept him from the wrath of a few powerful Federated Suns families and is Solaris for "Research."
Vengeance Games combines a few things of mine that have either become part of the official Battletech fabric or have been published as non-canonical. Threads that go all the way back to Battletechnology #21 and the story that my late friend and I wrote, Snakedance. Sharp-eyed readers who have read both will see a Snakedance character in Vengeance Games and a couple of other characters who are name-checked.
So, why Vengeance Games? I won't go into too much detail, but what unfolds is exactly as the title stated. And it takes place on Solaris, the Gaming world, where there's more than one game being played....
Later!
Craig
Wednesday, September 30, 2020
Icons of War (Mild Spoilers)
Symbols of Power
After the Word of Blake exacts an incalculable toll on Clan Wolf, Elemental warrior Garmen Kerensky is tasked by Wolf Khan Vlad Ward to undertake an audacious, top-secret mission in the Clan Homeworlds. While other covert teams help the Wolves evacuate Clan Space, Garmen’s command will steal the most prized relic of Clan history: the body of the Great Father, Commanding General Aleksandr Kerensky, Garmen’s ancestor. But the father of the Clans’ founder is entombed aboard the McKenna’s Pride, a Star League-era WarShip in permanent geosynchronous orbit above the Clans’ capital city, a staunchly guarded vessel that will take ingenuity, a warrior’s spirit, and more than a little luck to reach.
Stealing his ancestor’s remains is a tall order under normal circumstances, but the Homeworld Clans are on the verge of open warfare with each other, and this mission threatens to blow Clan society apart entirely. As the elite warrior guards of the Ebon Keshik hunt Garmen, he and his hardened team must navigate the intrigue of the shadowy Dark Caste to have any hope of reaching the Pride alive. But no plan ever survives enemy contact, and Garmen must overcome the forces arrayed against him or risk forever losing the Great Father’s body to the chaos and destruction of the Clans’ internal warfare.
So, when John Helfers, Catalyst's Director of Fiction, IMed me with the an offer of writing Icons, I took it. He asked how many words would I need for it, and I, like an idiot, told him 20,000 words....